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Software Developers in Action: Powering

Next-Level Games.

March 17, 2024

3-minute read

Crafting code and experiences that transform ideas into immersive, high-performance games.

a person is working on a computer with a mouse

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In This Specific Case:

In the world of modern gaming, player experience is everything. Anyone can find a game that interests them from the vast selection available in app stores, and the same is true for web‑based games. The rapid emergence of new, powerful hardware has created a highly competitive landscape, pushing game development companies to fully utilize high‑performance technology to stand out in the tightly competitive industry.


Now the question is—how do you craft immersive, high‑performance games when all the resources are already available?


This client engaged TRACTIONCORE’s services primarily because of our long history in translation and localization projects. The goal of the partnership is to widen the market reach of their games by cloning the English version into different languages, making it possible for gamers all over the world to enjoy the game. We are all for it



Immersive Experience Through Language and Accessibility:

At the core of every next‑level game is its ability to connect with the players. Language is one of the most powerful tools for achieving that. Imagine a game that interests you, only to find its interface displayed in a foreign language you can’t understand. Even finding the settings would be truly challenging, as you might not easily know which on‑screen control to tap. That brings us to our second point—aside from language, accessibility signals, widely simplified as the "icons", are another powerful tool for connecting players to the game ecosystem.

With the proper combination of language and accessibility signal tools, the overall experience reaches a completely new level of immersion.

In this partnership, TRACTIONCORE assembled a project team widely composed of linguists and gamers, with our top developer leading the entire project together with two junior dev specialists. Everyone played the game, of course—it was a necessary requirement to fully understand the client team’s intentions in building the game. the game’s design and the experience it provides with its players before starting the work.

Each specialist’s role had its own goals.


  • Linguists identified accurate translations for different target languages. The first milestone of the project focused on direct translation into UK English, Spanish, Filipino, and Mandarin. Literal translation is only a preparatory step though. Localization matters the most and is the true output that needs to be embedded into the game code. TRACTIONCORE’s prowess in this field of work comes from our rich experience in localization projects powering today’s search engines, paired with long‑standing collaborative relationships built with professional Philippine‑based linguist groups.


  • The gamers played the game. They were our test subjects. And more than that—they served as the core group of early advocates, building a network of game enthusiasts (outside our project) to play and experience the game. TRACTIONCORE wouldn’t have been successful in this project if they hadn’t delivered the insights they were getting from casual players in our target markets. Beyond being just “gamers,” they served as brand ambassadors (in a marketing sense). They also played the crucial role of properly identifying the usability of the accessibility signal in the entire game ecosystem (based on actual, repeated usage). They loved and enjoyed their job. We are very much delighted in distinctive role to the success of this project.


  • The lead developer, together with his team, oversaw the entire project and took charge of the actual cloning and reverse engineering of the game code to update and embed our linguists’ work, and to polish the experience our gamers’ insights provided. More than just being developers (in a stereotypical way the general public could imagine—that they are just those folks with alphanumeric sequences on their workstations), our lead developer once again proved that he’s not yet done with his prime days (after successfully building, operating, and maintaining our sunsetted freelance delivery platform we once used for our AI‑delivery projects). Our dev specialists did a great job leading the entire group of different professions into one cohesively working project delivery team, a vital skill that TRACTIONCORE was truly proud to have successfully transferred to our own in-house trained people.



Bridging Logic and Creativity:

Games are built on logic. Great games are measured by how that logic feels and connects with players. With the client, the collaboration was as smooth as seamless, because they knew why they needed us and were upfront in providing feedback loops. Moreover, they were very receptive to others’ points of view on certain topics—creating a very conducive environment for ideas to be laid out on the table and crystallized before arriving at a final verdict that pointed to the final output. That uniquely describes our work engagement on this project.

Most companies get contractors because of skills. That’s very important. But if collaboration is boxed into just that—plateaued and only expecting linear results based on papers, almost bordering on a transactional approach—there are far more superior outputs that could have been achieved, which would otherwise be missed.

TRACTIONCORE went the extra mile by proposing actual variations: variations in the game console experience, variations in localization (sometimes requiring words beyond literal translations to better connect with gamers’ demographics), and variations in icons per demographic group. We also proposed to add a native translation tool in the global chat server of the game so users from different countries can connect seamlessly, further adding another extraordinary layer of game-player connection and building larger group of advocate gamers. These were already outside the written scope, but our professional compass couldn’t let them slip away. We are very glad that the client team was open, saw the value of our proposals, and ultimately landed on the global iterations of the code after thorough QA feedback loops and discussions.



The Precision Behind the Play:

The ultimate goal of our development team is “invisibility.” We believe that the best output is the kind where the player never notices any single line of code, nor experiences lag that subconsciously reveals the lacking architecture behind the interface. Since our scope of work was limited to reverse engineering, language, and accessibility, we made sure to make the most out of it by ensuring that the final code was rendered as lightweight as possible. No clutter—we fixed connections, removed all unnecessary elements, especially repetitions, ultimately cleaning everything in the best way we could. A total of 5 beta versions has been successfully tested.


After launch, the client got back to us, sharing a surge in downloads and seeing faster adoption (as the original English version used to be), as well as an increase in the number of in‑app purchases (exceeding the initial numbers we suggested during discussions as rough estimate if we implement the variations), bringing immediate revenue in an accelerated, more natural way.


The secret sauce is how effectively we harness the strength of people—their skills and excellence—not just by focusing on profit. It is how we utilize all our gamers’ insights to map out revenue stream opportunities across the entire gaming experience, present this map to our client, and obtain the authority to make those variations possible. It is also how we leveraged our linguists’ work, who did an exceptional job in providing localization output, and our developers, by giving them the creative freedom to deliver their best work.


Trusting and delegating are often seen as risks, especially in offshoring. But when you find the right partner, this unlocks a level of opportunity for revenue operations that is, for sure, impossible to find onshore.

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